6/2/2023 0 Comments Paper monsters wikipedia![]() When the player enters the next room, they will be taken to a dark, narrow corridor. It has blue glowing eyes, and would inhabit thin hallways. Halt is an entity that represents a typical sheet ghost. ![]() ![]() They rapidly take away the player's health if said player is looking straight at them. It is a floating entity of purple smoke with 37 eyes. The Eyes have a random chance of spawning every time the player enters a new room. Any player caught within Rush's radius would be instantly killed. Its arrival is indicated by flickering the lights and a low-pitched screaming that gets louder as it gets closer. It would go and zoom around the hotel and break the lights in each room it goes through. Rush resembles a low contrast smiling face. But Hide can appear if Door 51 is opened (exit). If the player resides in the spot for far too long, it will kick the player out. Hide is a bodiless entity hiding in hiding spots. Keeping the door of a dark room open means Screech could possibly follow and attack you. If a lit object is held, Screech won’t be attracted and attack the player (There is still a chance for Screech to spawn). One of the players attracted by Screech will be notified by a 'psst' sound and must find the Screech to scare it off, otherwise it will damage the player, inflicting 1/3 of health. Screech jumpscares players in dark rooms if they don't look at it. Its body is comprised of 6 long tentacles rotating around, 2 glowing eyes and a big mouth with a perpetual grin. Screech is a gooey entity dwelling in dark rooms. Each entity varies in occurrence which intends to jumpscare the player, which will play when the player interacts with, get harmed, or killed by said entity. Generally, entities try and act as an obstacle for the player. Gameplay will consist of main enemies called entities. Some rooms will be dark-either naturally or by certain entities and locked doors that require a hidden key to unlock. Rooms will comprise of interactable furniture like shelves that contain coins, items, key, or just plain nothing, and wardrobe/beds that allows players to hide in from certain entities. Most doors are randomly generated, with a set of predetermined rooms appearing in a different order in every game. The rest of the game can be progressed by opening doors to enter the following rooms respectively. Once players exit the elevator, they will enter the reception room and grab a key from a billboard to unlock the door. Starting the game will show a pre-run shop to purchase 4 items: Vitamins, Lockpicks, Lighter and Flashlight. Within the lobby, players can enter elevator in groups up to 4 (12 in private servers). DOORS is a first-person horror experience with the goal of reaching Door 100, while avoiding entities that will attempt to kill the player and their teammates.
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